Search Issue Tracker
Fixed in 5.5.0
Votes
4
Found in
4.5.5f1
Issue ID
643923
Regression
No
If Social.localUser.Authenticate fails it doesn't return a reason why it failed
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differently to situation when the user doesn't login to the Game Center by exiting login window, than when Authenticate fails for other reasons. But because it only returns a bool it's impossible to determine the actual reason.
To Reproduce:
1. Just build the scene 'TestScene(Standalone)' from the attached project.
2. When Authenticate there is now way to determine why exactly did it fail.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment