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Fixed in 5.2.0

Votes

0

Found in

5.1.0f2

Issue ID

699504

Regression

Yes

doNotCaptureKeyboard not working in WebGL

WebGL

-

1. What happened
WebGL project build with Unity 5.1.0f2 with HTML content which require keyboard input is no longer working. In earlier version 5.0.1 setting parameter 'doNotCaptureKeyboard : true' to Module definition enabled keyboard input to be enabled on HTML controls running on the same page.

2. How we can reproduce it using the example you attached

Case 1:
- build included KeyboardFocus project with Unity 5.0.1 (an empty scene)
- add '<input type="text" value="" />' field to the HTML page
- add 'doNotCaptureKeyboard : true' parameter to the Module definition
- run the build in browser
- try input text to input field
=> text displayed correctly

Case 2:
- build included KeyboardFocus project with Unity 5.1.0 (an empty scene)
- add '<input type="text" value="" />' field to the HTML page
- add 'doNotCaptureKeyboard : true' parameter to the Module definition
- run the build in browser
- try input text to input field
=> BUG: cannot input text to the input field!

Comments (4)

  1. sophieedwards100

    May 17, 2020 09:07

    I have seen your attached images of the WebGL project build and I think that it is because of the usage of the previous version. I always prefer visiting https://writeessaysonline.com/is-edubirdie-legit-three-different-perspectives/ source to read reviews about edubirdie. It is also possible that you are making some sort of mistake while completing the procedure.

  2. EleonoreHyatt34

    Aug 24, 2019 12:05

    I am using the old version of the unity and the WebGL I think was the best software they have made till yet. The facilities they provided in this http://teacherhabits.com/10-things-every-new-teacher-should-know/ are far better than the latest model of 2019.

  3. lucian.galiotto

    Jul 20, 2015 18:48

    I'm standing in Unity 5.0.1, because this problem is critical. I need to use input in HTML pages. There is a lot to fix this problem?

  4. dark_end

    Jun 24, 2015 15:15

    I can confirm this since I updated from 5.0.1 to 5.1.1

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