Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2p1
Issue ID
714376
Regression
Yes
[Colliders]OnTriggerStay doesn't get called at all or gets wrong collider back
To reproduce:
1) Open user attached project
2) Open Scenes/level0 scene
3) Play the scene
4) Notice that "Player Ball" object's OnGround is always false.
5) It has a child (GroundCheck) which changes its status through OnTriggerStay, however, while it triggers, the tag passed in Collider col is "Untagged" even though all objects around are tagged ones.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Add comment