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Fixed in 5.3.0

Votes

0

Found in

5.1.2p1

Issue ID

714376

Regression

Yes

[Colliders]OnTriggerStay doesn't get called at all or gets wrong collider back

Physics

-

To reproduce:
1) Open user attached project
2) Open Scenes/level0 scene
3) Play the scene
4) Notice that "Player Ball" object's OnGround is always false.
5) It has a child (GroundCheck) which changes its status through OnTriggerStay, however, while it triggers, the tag passed in Collider col is "Untagged" even though all objects around are tagged ones.

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