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[UGUI] Batches count is different if camera is more than 200 units away ...
To reproduce: 1) Open the attached project and scene 2) In Game View, open Stats window to see batches count 3) Play it 4) Move the ... Read more
Match content on subtimeline clip with a newly created subtimeline with ...
Steps to Repro : 1) Create an empty timeline (that will be the main timeline). 2) Create a control track. 3) Create another timeline... Read more
[2D] Exception thrown continuously on creating Range in the preset of Sp...
Assertion failed exception is thrown continuously on clicking the Create Range button in the Preset of Sprite Shape Profile asset wh... Read more
[Android] Build fails with an error when using a Custom Editor Window to...
How to reproduce: 1. Open the attached "AndroidPermissions-TestProject.zip" Project 2. Press Build > Build for iOS in Unity Top Menu... Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more
[FBX Exporter] Multiple meshes are exported as one if they use the same ...
How to reproduce: 1. Open the attached project "1224345.zip" 2. Open the "Test" Scene 3. Select "ToExport0" and "ToExport1" GameObje... Read more
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...
NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What happe... Read more
[Timeline] Dropdown icon for "Advanced" properties doesn't work under "C...
The Dropdown icon for "Advanced" properties doesn't work under "Control Playable Asset" in Inspector. Please refer to the attached v... Read more
[XRSDK] [Oculus] [URP] [HDRP] Build does not mirror HMD view
Reproduction steps: 1. Create a new project using HDRP or URP template 2. Enable XR Plug-in Management (Edit->Project Settings) 3. E... Read more
[UWP] Virtual object accuracy tracking loss on HL1 and HL2
How to reproduce: 1. Open the attached "Submission.zip" project 2. Build to UWP 3. Open built solution in Visual Studio 4. Start Deb... Read more
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